UE5 Turn Based Movement
Development Tool
Development Tool
Blueprint Programming
A* Pathfinding
UX Design
Editor Widget Implementation
Turn Based Manager
Movement Manager
The goal of this project was to create a tool that developers can use to quickly create a game with customisable turn based mechanics and a movement styles for a small RPG or Prototype.
This project has taught me a lot about UX design; creating tools to be intuitive for developers and making projects more efficient. As a lover of turn based strategy games I was inspired to create these core systems for fun, and working them into a tool for other developers to use freely will allow me to learn more about Game Engines and give me more useful skills along the way!
During the course of this project I learned about different pathfinding algorithms to get a character from one point on a square or hex grid, to a target location. I learned to implement A* pathfinding as the most suitable method for my project and would look forward to implementing pathfinding and grid movement into a full game.